#include "Destiny3D.hpp"#include "deMath.hpp"#include "deProfile.hpp"#include "deConsole.hpp"#include "tinyptc/tinyptc.h"#include "windows.h"#include "../../deScene/deOccludeRaster.hpp"Include dependency graph for engine/testing/OcclusionTest/main.cpp:

Defines | |
| #define | USING_DESTINY3D_DLL |
| #define | WIN32_LEAN_AND_MEAN |
| #define | SHOW_HIERARCHY (1) |
| #define | SHOW_HIERARCHY_ONLY (0) |
Functions | |
| EvaluatePixel (int &pixelout, DWORD pixelin) | |
| int | main () |
| int WINAPI | WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) |
Variables | |
| const int | BufferWidth = 128 |
| const int | BufferHeight = 128 |
| const int | ImageWidth = int(BufferWidth + 1+BufferWidth/2 + 1+BufferWidth/4) |
| const int | ImageHeight = BufferHeight+3 |
| const int | ImageSize = ImageWidth*ImageHeight |
| int | pixel [ImageSize] |
| deOccludeRasterizer | occluder |
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1.3-rc3